TWA Flight 800 Animations

posted in: highlights, portfolio | 0

This is a short clip from the “TWA Flight 800″ documentary featuring animation from Aloe Design. For the map section, Aloe Design worked closely with the producers to translate original radar data into animation representing the exact flight path of TWA Flight 800. The witness point of view animations were created with direct input from the eyewitnesses. The closeup 3D animation of the plane emulates the look of the original NTSB animation of this event.

Aloe Design created all the animation in this clip. The video and audio segments are used with permission from the film’s producers.

EPA: TRI National Analysis 3D animation

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Aloe Design animated this PSA for the U.S. Environmental Protection Agency to help increase awareness of their Toxics Release Inventory program.

“It is your right to know what toxic chemicals are being used in your community, how they are being disposed of or otherwise managed, and whether their releases to the environment are increasing or decreasing over time.”

  • Project Type: YouTube PSA
  • Services Provided: 3D Animation, Motion Graphics, Editing, Sound Design
  • Customer: U.S. Environmental Protection Agency
  • Project Year: 2012
  • Website: epa.gov/tri/nationalanalysis

How to Add Motion Blur to your 3D Animation in Post Production by Creating 2D Motion Vectors in Maya

posted in: tutorials | 83

This is a four-part tutorial about adding motion blur to a Maya render by first creating a 2D motion vector sequence and then using it with ReelSmart Motion Blur in post production. I’ll be covering Maya 2009’s 2D motion vector pass as well as installation and use of the lm_2DMV shader for earlier Maya versions. Once this technique is part of your pipeline, it can be a tremendous time saver compared with creating (and waiting for) motion blur from within Maya. It also provides the flexibility of applying any amount of motion blur without having to re-render. Read More

Compositing Maya 2009 Render Passes with After Effects

posted in: tutorials | 15

I’ve been experimenting with Maya 2009’s Mental Ray Render Passes feature. It’s intended to easily allow separation of different elements of the render into separate images. An easy example would be separating the diffuse light from the shadow. In practice it seems to be way more finicky ( or broken) than it ought to be. After many trials I’ve developed a workflow via After Effects that successfully composites all my passes so that they just about match the default composite render. Read More