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<channel>
	<title>Aloe Design Studios, llc</title>
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	<link>http://aloedesign.com</link>
	<description>3D animation and Motion Graphics</description>
	<lastBuildDate>Tue, 12 Mar 2013 15:11:35 +0000</lastBuildDate>
	<language>en-US</language>
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		<title>Animation Demo Reel 2010</title>
		<link>http://aloedesign.com/2013/03/animation-demo-reel-2010-2/</link>
		<comments>http://aloedesign.com/2013/03/animation-demo-reel-2010-2/#comments</comments>
		<pubDate>Tue, 12 Mar 2013 15:11:35 +0000</pubDate>
		<dc:creator>aloedesign</dc:creator>
				<category><![CDATA[Animation Reel]]></category>
		<category><![CDATA[Animations]]></category>
		<category><![CDATA[3D Animation]]></category>
		<category><![CDATA[Aloe Design]]></category>
		<category><![CDATA[Demo Reels]]></category>
		<category><![CDATA[Motion Graphics]]></category>
		<category><![CDATA[Washington DC animation]]></category>

		<guid isPermaLink="false">http://aloedesign.com/?p=1163</guid>
		<description><![CDATA[This is a short montage of our animations which showcases our style and capabilities. Contact us now to discuss your next project! info@AloeDesign.com (202) 556-3842]]></description>
				<content:encoded><![CDATA[<p>This is a short montage of our animations which showcases our style and capabilities.</p>
<p><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='640' height='390' src='http://www.youtube.com/embed/cOgUrVhq97A?version=3&#038;rel=0&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span><br />
<strong><a href="/contact/" target="_self">Contact</a> us now to discuss your next project!</strong></h3>
<p style="text-align: left;"><strong><img class=" size-full wp-image-901" title="email" src="/wordpress/wp-content/uploads/48.png" alt="email" width="16" height="16" /><a href="mailto:info@AloeDesign.com">info@AloeDesign.com</a> </strong><strong><img class="size-full wp-image-902" title="phone" src="/wordpress/wp-content/uploads/48b.png" alt="phone" width="16" height="16" />(202) 556-3842</strong></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>EPA&#8217;s Earth Day 2012</title>
		<link>http://aloedesign.com/2012/12/earth-day/</link>
		<comments>http://aloedesign.com/2012/12/earth-day/#comments</comments>
		<pubDate>Tue, 18 Dec 2012 18:23:01 +0000</pubDate>
		<dc:creator>aloedesign</dc:creator>
				<category><![CDATA[Animations]]></category>
		<category><![CDATA[Highlights]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[Aloe Design]]></category>
		<category><![CDATA[Compositing]]></category>
		<category><![CDATA[Environmental Awarenress]]></category>
		<category><![CDATA[Government]]></category>
		<category><![CDATA[Visual Effects]]></category>
		<category><![CDATA[Washington DC animation]]></category>

		<guid isPermaLink="false">http://aloedesign.com/?p=1136</guid>
		<description><![CDATA[As part of an ongoing collaboration with the US EPA, Aloe Design provided visual effects and titles for this Earth Day video. Don&#8217;t wait until your yard is full of trash. Look beneath the surface and address the issues now!]]></description>
				<content:encoded><![CDATA[<p>As part of an ongoing collaboration with the US EPA, Aloe Design provided visual effects and titles for this Earth Day video. Don&#8217;t wait until your yard is full of trash. Look beneath the surface and address the issues now! </p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='640' height='390' src='http://www.youtube.com/embed/XdwC03n2whQ?version=3&#038;rel=0&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Compositing Reel 2010</title>
		<link>http://aloedesign.com/2010/05/compositing-reel-2010/</link>
		<comments>http://aloedesign.com/2010/05/compositing-reel-2010/#comments</comments>
		<pubDate>Mon, 31 May 2010 18:30:36 +0000</pubDate>
		<dc:creator>aloedesign</dc:creator>
				<category><![CDATA[Animation Reel]]></category>
		<category><![CDATA[Animations]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[Aloe Design]]></category>
		<category><![CDATA[Compositing]]></category>
		<category><![CDATA[Demo Reels]]></category>
		<category><![CDATA[Motion Graphics]]></category>
		<category><![CDATA[Visual Effects]]></category>
		<category><![CDATA[Washington DC animation]]></category>

		<guid isPermaLink="false">http://aloedesign.com/?p=1120</guid>
		<description><![CDATA[Various shot breakdowns of Aloe Design&#8217;s recent compositing projects. Tools include Shake, After Effects, Mocha, and Keylight.]]></description>
				<content:encoded><![CDATA[<p>Various shot breakdowns of Aloe Design&#8217;s recent compositing projects.  Tools include Shake, After Effects, Mocha, and Keylight.</p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='640' height='390' src='http://www.youtube.com/embed/7qLC9uyYIC8?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span>
]]></content:encoded>
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		</item>
		<item>
		<title>IRS &#124; Count on Me.</title>
		<link>http://aloedesign.com/2010/05/irs-countonme/</link>
		<comments>http://aloedesign.com/2010/05/irs-countonme/#comments</comments>
		<pubDate>Mon, 10 May 2010 14:54:00 +0000</pubDate>
		<dc:creator>aloedesign</dc:creator>
				<category><![CDATA[Animations]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[Compositing]]></category>
		<category><![CDATA[Government]]></category>
		<category><![CDATA[Motion Graphics]]></category>
		<category><![CDATA[Washington DC animation]]></category>

		<guid isPermaLink="false">http://aloedesign.com/?p=1111</guid>
		<description><![CDATA[This is a pitch piece which is intended for use in Flash rollout banners. Production time was approximately 1 week. Audio and raw video was provided by the client.]]></description>
				<content:encoded><![CDATA[<p>This is a pitch piece which is intended for use in Flash rollout banners.  Production time was approximately 1 week. Audio and raw video was provided by the client. </p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" align="center" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/mW7gf_QLL1A&amp;hl=en_US&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" align="center" src="http://www.youtube.com/v/mW7gf_QLL1A&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>BlueDot regional TV ad 2010: Home Energy Checkup</title>
		<link>http://aloedesign.com/2010/02/bluedot-regional-tv-ad-2010-home-energy-checkup/</link>
		<comments>http://aloedesign.com/2010/02/bluedot-regional-tv-ad-2010-home-energy-checkup/#comments</comments>
		<pubDate>Mon, 22 Feb 2010 21:32:46 +0000</pubDate>
		<dc:creator>aloedesign</dc:creator>
				<category><![CDATA[Animations]]></category>
		<category><![CDATA[3D Animation]]></category>
		<category><![CDATA[Broadcast Advertising]]></category>
		<category><![CDATA[Compositing]]></category>

		<guid isPermaLink="false">http://aloedesign.com/?p=1097</guid>
		<description><![CDATA[Here&#8217;s a TV spot for a local plumbing company . Aloe Design created all the character animation, particle effects, sound effects and compositing.]]></description>
				<content:encoded><![CDATA[<p>Here&#8217;s a TV spot for a local plumbing company .  Aloe Design created all the character animation, particle effects, sound  effects and compositing.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" align="center" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/TBiOC23MaeQ&amp;hl=en_US&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" align="center" src="http://www.youtube.com/v/TBiOC23MaeQ&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Aloe Design Animation on PBS NOVA</title>
		<link>http://aloedesign.com/2009/10/nova/</link>
		<comments>http://aloedesign.com/2009/10/nova/#comments</comments>
		<pubDate>Mon, 12 Oct 2009 15:12:46 +0000</pubDate>
		<dc:creator>aloedesign</dc:creator>
				<category><![CDATA[Highlights]]></category>

		<guid isPermaLink="false">http://aloedesign.com/?p=1007</guid>
		<description><![CDATA[3D animation by Aloe Design is featured in the NOVA episode Hubble&#8217;s Amazing Rescue premiering on October 13th, 2009. Catch it on PBS or get the DVD! Watch a 3 minute promo on YouTube &#8220;After years of training, the astronauts on the 2009 Hubble mission made it look easy, but repairing the Space Telescope involved&#8230;]]></description>
				<content:encoded><![CDATA[<p>3D animation by Aloe Design is featured in the NOVA episode <a href="http://www.pbs.org/wgbh/nova/hubble/" target="_blank"><em><strong>Hubble&#8217;s Amazing Rescue</strong></em></a> premiering on October 13th, 2009. Catch it on PBS or <strong><a href="http://www.amazon.com/gp/product/B002Q9MZEM?ie=UTF8&amp;tag=alodesstu-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B002Q9MZEM" target="_blank">get the DVD</a></strong>!</p>
<p style="text-align: center;"><a rel="lightbox;width=853;height=480" href="http://www.youtube.com/v/gL0kj_dYczk"><img class="size-full wp-image-1011 aligncenter" title="saving hubble" src="http://s444634958.onlinehome.us/aloeDesign/wordpress/wp-content/uploads/2009/10/savinghubble.jpg" alt="saving hubble" width="559" height="60" /></a></p>
<p style="text-align: center;"><a rel="lightbox;width=853;height=480" href="http://www.youtube.com/v/gL0kj_dYczk"><strong>Watch a 3 minute promo on YouTube</strong></a></p>
<blockquote><p>&#8220;After years of training, the astronauts on the 2009 Hubble mission made it look easy, but repairing the Space Telescope involved five long, risky spacewalks and intricate repairs never before attempted in space.&#8221;</p></blockquote>
]]></content:encoded>
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		</item>
		<item>
		<title>Clean ? Coal</title>
		<link>http://aloedesign.com/2009/07/cleancoal/</link>
		<comments>http://aloedesign.com/2009/07/cleancoal/#comments</comments>
		<pubDate>Wed, 08 Jul 2009 18:55:01 +0000</pubDate>
		<dc:creator>aloedesign</dc:creator>
				<category><![CDATA[Animations]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[Environmental Awarenress]]></category>
		<category><![CDATA[Motion Graphics]]></category>

		<guid isPermaLink="false">http://aloedesign.com/?p=996</guid>
		<description><![CDATA[The coal industry has spent millions of dollars on ad campaigns trying to change Americans’ perceptions over dirty coal. The ads have attempted to whitewash, or “greenwash,” coal using the oxymoron “clean” for one of the greatest source of pollution of our air, water and land. Animated to the tune “Honestly Sincere,” this video shows&#8230;]]></description>
				<content:encoded><![CDATA[<p>The coal industry has spent millions of dollars on ad campaigns trying to change Americans’ perceptions over dirty coal. The ads have attempted to whitewash, or “greenwash,” coal using the oxymoron “clean” for one of the greatest source of pollution of our air, water and land.</p>
<p>Animated to the tune “Honestly Sincere,” this video shows a chunk of Coal trying to clean up his image by covering himself with green paint, but everywhere he goes he wreaks havoc: literally leaving carbon footprints, exuding coal dust, dirtying streams, heating up the atmosphere, causing air pollution, and in the end, destroying wildlife, and decimating an entire mountain top. There is nothing about Coal that is clean- and the coal industries’ ads are anything but “Honestly Sincere.”</p>
<p>Find out more about coal pollution at <a title="Not Clean Coal" href="http://NotCleanCoal.com" target="_blank">NotCleanCoal.com</a></p>
<p><iframe width="640" height="385" src="http://www.youtube.com/embed/qiFVxq3I1rg" frameborder="0" allowfullscreen></iframe></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Construction Accident Recreation</title>
		<link>http://aloedesign.com/2009/04/construction-accident-recreation/</link>
		<comments>http://aloedesign.com/2009/04/construction-accident-recreation/#comments</comments>
		<pubDate>Wed, 29 Apr 2009 15:54:31 +0000</pubDate>
		<dc:creator>aloedesign</dc:creator>
				<category><![CDATA[Animations]]></category>
		<category><![CDATA[Accident Recreation]]></category>
		<category><![CDATA[Courtroom Animation]]></category>

		<guid isPermaLink="false">http://aloedesign.com/?p=958</guid>
		<description><![CDATA[This animation was created by Aloe Design for court case use. The video depicts a freshly set concrete structure having structural failure under its own weight. The structure had &#8220;crane lift anchors&#8221; placed too close to the edge of the structure (where it shows 6.5&#8243; mark). This caused the concrete to break when too much&#8230;]]></description>
				<content:encoded><![CDATA[<p>This animation was created by Aloe Design for court case use. The video depicts a freshly set concrete structure having structural failure under its own weight. The structure had &#8220;crane lift anchors&#8221; placed too close to the edge of the structure (where it shows 6.5&#8243; mark). This caused the concrete to break when too much load was placed on the anchors. It then fell and damaged the operator. The concrete was animated by a custom physics simulation which was created to match eyewitness accounts.</p>
<p><iframe width="640" height="385" src="http://www.youtube.com/embed/_XSJTq4n6ug" frameborder="0" allowfullscreen></iframe></p>
]]></content:encoded>
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		</item>
		<item>
		<title>How to Add Motion Blur to your 3D Animation in Post Production by Creating 2D Motion Vectors in Maya</title>
		<link>http://aloedesign.com/2008/12/maya-2d-motion-vectors-tutorial/</link>
		<comments>http://aloedesign.com/2008/12/maya-2d-motion-vectors-tutorial/#comments</comments>
		<pubDate>Mon, 15 Dec 2008 16:06:21 +0000</pubDate>
		<dc:creator>aloedesign</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[3D Animation]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[lm_2Dmv]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[Motion Vectors]]></category>
		<category><![CDATA[mv2DNormRemap]]></category>
		<category><![CDATA[ReelSmart Motion Blur]]></category>
		<category><![CDATA[Render Pass]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://aloedesign.com/?p=366</guid>
		<description><![CDATA[This is a four-part tutorial about adding motion blur to a Maya render by first creating a 2D motion vector sequence and then using it with ReelSmart Motion Blur in post production. I&#8217;ll be covering Maya 2009&#8242;s 2D motion vector pass as well as installation and use of the lm_2DMV shader for earlier Maya versions. Once&#8230;]]></description>
				<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-412" title="Example of motion blur created with ReelSmart Motion Blur" src="http://s444634958.onlinehome.us/aloeDesign/wordpress/wp-content/uploads/2008/12/rsmbdone1.jpg" alt="" width="500" height="252" /></p>
<p>This is a four-part tutorial about adding motion blur to a Maya render by first creating a 2D motion vector sequence and then using it with <strong>ReelSmart Motion Blur</strong> in post production. I&#8217;ll be covering <strong>Maya 2009&#8242;s 2D motion vector pass</strong> as well as installation and use of the <strong>lm_2DMV shader</strong> for earlier Maya versions. Once this technique is part of your pipeline, it can be a tremendous time saver compared with creating (and waiting for) motion blur from within Maya. It also provides the flexibility of applying any amount of motion blur without having to re-render. <span id="more-366"></span></p>
<h3>Part 1: Motion Vector Basics and Other Fine Tips</h3>
<p>In these tutorials, I will be using <a href="http://www.amazon.com/gp/redirect.html?ie=UTF8&amp;location=http%3A%2F%2Fwww.amazon.com%2Fs%3Fie%3DUTF8%26rs%3D%26ref%255F%3Dsr%255Fnr%255Fi%255F1%26keywords%3Dadobe%2520after%2520effects%2520cs4%26qid%3D1234320228%26rh%3Di%253Aaps%252Ck%253Aadobe%2520after%2520effects%2520cs4%252Ci%253Asoftware&amp;tag=alodesstu-20&amp;linkCode=ur2&amp;camp=1789&amp;creative=390957" target="_self">After Effects CS4</a><img class=" ntkoapdnstclhgopmams ntkoapdnstclhgopmams" style="border: none !important; margin: 0px !important;" src="https://www.assoc-amazon.com/e/ir?t=alodesstu-20&amp;l=ur2&amp;o=1" border="0" alt="" width="1" height="1" /> as a compositor and Vista 64 as the OS. File paths for the Mac will be listed, but have not been tested. The <a href="http://www.revisionfx.com/products/rsmb/" target="_blank">ReelSmart Motion Blur plugin</a> is available for most compositors, so you should still be able to follow along if you are using something other than After Effects.</p>
<p>Know, first of all, that ReelSmart Motion blur is intended to be used on one object at a time, not on the entire scene. It is a useful technique, for example, if you have a fast-moving character and are able to (1) make a separate render layer for its motion vectors and alpha and (2) then have the background on a separate render layer that you don&#8217;t intend to blur (or will blur separately). I have also used this technique with moderate success on a full-scene basis by simply adding a big blur to the motion vector sequence.</p>
<p>Additionally, if you have an animation sequence in which your object-to-be-blurred is rendered on a separate layer than the background, then ReelSmart is able to try to calculate the motion blur without using a motion vector pass. It tries to track the pixels automatically from one frame to the next. This is a less accurate method, but sometimes it is good enough.</p>
<p>Below is the final animation that I made to demo this technique. Click on the icon to open it up. You should be able to drag the time slider back and forth to see areas where the blur is happening more or less on the character. This was created with the 2D motion vector remap pass and the RSMB Plugin.</p>
<p><a rel="lightbox;width=640;height=360" href="/wordpress/wp-content/uploads/ymca2dblurweb.mov"><img class="size-full wp-image-520 alignnone" title="anm_2dmv" src="http://s444634958.onlinehome.us/aloeDesign/wordpress/wp-content/uploads/2008/12/anm_2dmv.png" alt="anm_2dmv" width="120" height="127" /></a></p>
<h3>What Is a Motion Vector??</h3>
<p>A 2D motion vector image describes the amount of movement that&#8217;s happening in a scene by using two luminance maps and combining them into one image. One luminance pass describes the X translation (horizontal movement) by laying down black and white values (50% gray means no movement) into the image&#8217;s red color channel. The other is the Y translation (vertical) and is described in the image by using the green color channel. The blue channel is normally not used. Visually the result looks like a dark yellow image in areas where there is no movement (the 50% gray of the red and green channels combine to make 50% luminance pure yellow), and so the movement areas shift into red or green hues.</p>
<p><img class="aligncenter size-full wp-image-413" title="2D motion vectors" src="http://s444634958.onlinehome.us/aloeDesign/wordpress/wp-content/uploads/2008/12/2dvectorswcontrast.jpg" alt="" width="450" height="248" /></p>
<p>When you tell the motion blur plugin to look at this in post, it evaluates this description of X and Y movement and uses that description to determine how much blur to apply.</p>
<p>There are two ways to render motion vector data in Maya that the plugin can understand, and both will give identical results. Which method you use is up to you. The first way is to install a shader in Maya that you can assign as a layer override and can render as a separate sequence. The second way is to use Maya 2009&#8242;s render pass system, which should produce a quicker result, because it will make the vector output at the same time as your main render. These two methods are covered in the next two parts (see below for an index).<br />
<code> </code><br />
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</p>
<h3>Common Rules, No Matter Which Method Is Used</h3>
<ul>
<li>You will need to use Mental Ray, not software render.</li>
<li>Render output to a 16-bit image in order to give enough detail in the color data. I&#8217;ll be using .EXR format with a 16-bit float frame buffer. Do not use an 8-bit buffer.</li>
<li>When rendering as a 16-bit file, you may not be able to visually see green/red gradations in your rendered image because they go beyond the range of what your screen can display. That doesn&#8217;t mean that your render didn&#8217;t work right. I tweaked the contrast on the sample above so the result would be visible.</li>
<li>If you are rendering out a depth map as well because you intend to add lens blur in post, it&#8217;s going to get weird on top of the ReelSmart plugin. You can kind of get around this quirk by 2D motion blurring the foreground geometry depth pass in a precomp so that it matches the main motion blur.</li>
<li>You&#8217;ll probably need to turn on Full motion blur with matching open/close shutter settings for every other (non-motion blurred) layer in your scene so that they will match temporally. (see below)</li>
</ul>
<h3>Differences Between lm_2DMV and Mental Ray&#8217;s 2D Motion Vector (Remapped) Pass</h3>
<ul>
<li>With lm_2DMV shader, you have to turn on Mental Ray motion blur and then set the shutter open and shutter close to the same value. The manufacturer recommends 0.5.</li>
<li>With Mental Ray motion vectors, you do not need to turn on motion blur, but be aware that it turns on motion blur internally at render time. It sets the shutter open and close values to the same value for any render layer for which you have a motion vector pass applied. The value that it sets is close to .00001.</li>
<li>lm_2DMV produces output image channels called R, G, and B.</li>
<li>Mental Ray produces motion vector output image channels called X, Y, and Z.</li>
<li>The largest displacement clamping value (normalize) available on lm_2DMV is 512.</li>
<li>The largest displacement clamping value (max disp.) available on Mental Ray motion vectors is 1024. This value may be better than lm_2DMV&#8217;s if you are rendering HD scenes with a <em>very</em> fast object, but 512 will be more than enough for most situations.</li>
</ul>
<h3>Tutorial Sections</h3>
<ul>
<li>Intro: You&#8217;re lookin&#8217; at it. General items that pertain to both workflows and other tips.</li>
</ul>
<ul>
<li><a href="/2008/12/maya-2d-motion-vectors-tutorial/2/" target="_self">Part 2: Installation and Use of the <strong>lm_2DMV </strong>Mental Ray Shader to Create a Motion Vector Sequence</a></li>
</ul>
<ul>
<li><a href="/2008/12/maya-2d-motion-vectors-tutorial/3/" target="_self">Part 3: Rendering a 2D Motion Vector Sequence Using Maya 2009&#8242;s Built-in Render Pass</a></li>
</ul>
<ul>
<li><a href="/2008/12/maya-2d-motion-vectors-tutorial/4/" target="_self">Part 4: Use of the plugin ReelSmart Motion Blur to Apply the Motion Vectors to the Image</a></li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Compositing Maya 2009 Render Passes with After Effects</title>
		<link>http://aloedesign.com/2008/11/compositing-maya-2009-render-passes-with-after-effects/</link>
		<comments>http://aloedesign.com/2008/11/compositing-maya-2009-render-passes-with-after-effects/#comments</comments>
		<pubDate>Tue, 18 Nov 2008 23:45:09 +0000</pubDate>
		<dc:creator>aloedesign</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[3D Animation]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[Compositing]]></category>
		<category><![CDATA[EXR]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[Mental Ray]]></category>
		<category><![CDATA[Render Pass]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://aloedesign.com/?p=326</guid>
		<description><![CDATA[I&#8217;ve been experimenting with Maya 2009&#8242;s Mental Ray Render Passes feature. It&#8217;s intended to easily allow separation of different elements of the render into separate images. An easy example would be separating the diffuse light from the shadow. In practice it seems to be way more finicky ( or broken) than it ought to be.&#8230;]]></description>
				<content:encoded><![CDATA[<p>I&#8217;ve been experimenting with Maya 2009&#8242;s Mental Ray Render Passes feature. It&#8217;s intended to easily allow separation of different elements of the render into separate images. An easy example would be separating the diffuse light from the shadow. In practice it seems to be way more finicky ( or broken) than it ought to be. After many trials I&#8217;ve developed a workflow via <a href="http://www.amazon.com/gp/redirect.html?ie=UTF8&amp;location=http%3A%2F%2Fwww.amazon.com%2Fs%3Fie%3DUTF8%26rs%3D%26ref%255F%3Dsr%255Fnr%255Fi%255F1%26keywords%3Dadobe%2520after%2520effects%2520cs4%26qid%3D1234320228%26rh%3Di%253Aaps%252Ck%253Aadobe%2520after%2520effects%2520cs4%252Ci%253Asoftware&amp;tag=alodesstu-20&amp;linkCode=ur2&amp;camp=1789&amp;creative=390957" target="_blank">After Effects</a> that successfully composites all my passes so that they just about match the default composite render. <span id="more-326"></span></p>
<h3>Step 1. Understanding The Problem</h3>
<p>There seems to be a bug with the color clamping in most Maya image output file formats when using render passes. Even with most of the file types that support higher bit depths there seems to be a tendency to clamp down to an 8 bit range, and also do it incorrectly (for compositing needs). The shadow pass is the first area where I noticed this. Instead of a &#8220;normal&#8221; shadow pass that only involves black and white values, this Maya Mental Ray shadow pass now includes hues from the scene and is also luminance inverted.</p>
<div id="attachment_328" class="wp-caption alignnone" style="width: 489px"><img class="size-full wp-image-328" title="shadow pass" src="http://s444634958.onlinehome.us/aloeDesign/wordpress/wp-content/uploads/2008/11/tut_rp2009_shadowpass.jpg" alt="shadow pass" width="479" height="123" /><p class="wp-caption-text">This is the shadow pass image as it comes out of Maya.</p></div>
<p>The correct and normal method to composite this type of shadow pass would be to combine or merge it on top of the diffuse color pass using a &#8220;difference&#8221; apply mode. This almost works, but for some reason (improper clamping) it causes inverted colors to appear in the deeper shadows.</p>
<div id="attachment_329" class="wp-caption alignnone" style="width: 489px"><img class="size-full wp-image-329" title="Bad Shadow" src="http://s444634958.onlinehome.us/aloeDesign/wordpress/wp-content/uploads/2008/11/tut_rp2009_badshadow.jpg" alt="This is how the shadow composite should not look. Notice the green in the deeper shadow areas." width="479" height="123" /><p class="wp-caption-text">This is how the shadow composite should not look. Notice the incorrect green hues in the deeper shadow areas.</p></div>
<div id="attachment_330" class="wp-caption alignnone" style="width: 489px"><img class="size-full wp-image-330" title="Beauty" src="http://s444634958.onlinehome.us/aloeDesign/wordpress/wp-content/uploads/2008/11/tut_rp2009_goodshadow.jpg" alt="This is the Beauty Pass. This is what the shadows are supposed to look like. " width="479" height="123" /><p class="wp-caption-text">This is the Beauty Pass. This is what the shadows are supposed to look like. </p></div>
<p>This clamping issue causes inconsistency between the different color layers that need to fit together just so in your compositor. This bug also affects other render pass types. Direct Irradiance pass doesn&#8217;t composite properly with diffuse material color pass. depth maps do not create proper values over the entire scene area, instead only the front part of the scene. A whole mess of problems emerge. So now you are stuck using a 32 bit file format to get those render passes to work right. Well that&#8217;s fine.. but then on top of that it turns out that only one of the possible image file format works properly, and the rest clamp down to 8 bit even though they may be theoretically compatible with higher bit depths. EXR is our savior. For some reason there seems to be a bug with many other file types such as targa, tiff, even iff, do not work right, even if the frame buffer is set to 32 bit. Until Autodesk fixes this issue, we need to work around it.<br />
<code> </code></p>
<h3>Step 2. So Now What??</h3>
<p>Here are the steps to output 32 bit EXR sequences out of Maya.</p>
<p><strong>1. Maya-&gt; Render Settings-&gt; Common tab-&gt; Image Format-&gt; OpenEXR<br />
</strong><img class="size-full wp-image-331 alignnone" title="tut_rp2009_fileoutput" src="http://s444634958.onlinehome.us/aloeDesign/wordpress/wp-content/uploads/2008/11/tut_rp2009_fileoutput.jpg" alt="" width="425" height="80" /><a rel="attachment wp-att-331" href="http://aloedesign.com/2008/11/compositing-maya-2009-render-passes-with-after-effects/tut_rp2009_fileoutput/"><br />
</a><strong><br />
</strong></p>
<p><strong>2. Maya-&gt; Render Settings-&gt; Quality tab-&gt; Data Type-&gt; RGBA [float] 4&#215;32 Bit<br />
</strong><img class="size-full wp-image-332 alignnone" title="Frame Buffer" src="http://s444634958.onlinehome.us/aloeDesign/wordpress/wp-content/uploads/2008/11/tut_rp2009_framebuffer.jpg" alt="" width="440" height="93" /></p>
<p>Now you should end up with a sequence of EXR files, either a bunch of different passes in separate files or a ton of channels all crammed into the same file. Here&#8217;s how to deal with them inside of <a href="http://www.amazon.com/gp/redirect.html?ie=UTF8&amp;location=http%3A%2F%2Fwww.amazon.com%2Fs%3Fie%3DUTF8%26rs%3D%26ref%255F%3Dsr%255Fnr%255Fi%255F1%26keywords%3Dadobe%2520after%2520effects%2520cs4%26qid%3D1234320228%26rh%3Di%253Aaps%252Ck%253Aadobe%2520after%2520effects%2520cs4%252Ci%253Asoftware&amp;tag=alodesstu-20&amp;linkCode=ur2&amp;camp=1789&amp;creative=390957" target="_blank">After Effects</a>.</p>
<p><strong>1. After Effects-&gt;Import-&gt;select your EXR sequence passes</strong></p>
<p><strong>2. Lay your passes onto the timeline.</strong> If you&#8217;ve made one EXR with all your passes inside of it, then make a duplicate layer on the timeline for each pass type you made.</p>
<p><strong>3. Select each layer and apply Effect-&gt; 3D Channel-&gt; EXtractoR</strong><br />
<img class="alignnone size-full wp-image-333" title="EXtractoR" src="http://s444634958.onlinehome.us/aloeDesign/wordpress/wp-content/uploads/2008/11/tut_rp2009_extractor.jpg" alt="" width="419" height="199" /></p>
<p>This plugin is now included with <a href="http://www.amazon.com/gp/redirect.html?ie=UTF8&amp;location=http%3A%2F%2Fwww.amazon.com%2Fs%3Fie%3DUTF8%26rs%3D%26ref%255F%3Dsr%255Fnr%255Fi%255F1%26keywords%3Dadobe%2520after%2520effects%2520cs4%26qid%3D1234320228%26rh%3Di%253Aaps%252Ck%253Aadobe%2520after%2520effects%2520cs4%252Ci%253Asoftware&amp;tag=alodesstu-20&amp;linkCode=ur2&amp;camp=1789&amp;creative=390957" target="_blank">After Effect CS4</a> . If you have an earlier version then you can still download it for free from <a href="http://www.fnordware.com/ProEXR/" target="_blank">this site</a>. Also, I find that version 1.3 is much more stable than version 1.2 (that shipped with CS4), so you may want to update in any case.</p>
<p><strong>4. Click the EXtratoR Channel Info Box in the Effect Controls tab.</strong> Here you will need to pick the R, G, and B layers that are appropriate to the pass you are trying to display in each layer. If you have separate EXR pass files then there will probably only be three choices in each, but if you have a composite EXR with all your passes then you may have a very long list. You can see how I chose the RGB shadow pass channels for my shadow layer in the image above.</p>
<p><strong>5. Select the appropriate apply modes for all your layers.</strong> Shadow should be on Difference, Specular should be on Add, Direct Irradiance should be on Multiply.<br />
<img class="alignnone size-full wp-image-335" title="Layers" src="http://s444634958.onlinehome.us/aloeDesign/wordpress/wp-content/uploads/2008/11/tut_rp2009_layercomposite.jpg" alt="" width="500" height="91" /></p>
<p>At this point you should still be seeing a messed up looking composite that does not match your beauty pass- but we&#8217;re almost there! We need to set the entire project to a 32 bit color space.</p>
<p><strong><span style="color: #000000;">6. After Effects-&gt; File -&gt; Project Settings -&gt; Color Settings -&gt; Depth -&gt; 32 bits per channel (float)</span></strong><br />
<img class="alignnone size-full wp-image-336" title="project settings" src="http://s444634958.onlinehome.us/aloeDesign/wordpress/wp-content/uploads/2008/11/tut_rp2009_projectsettings.jpg" alt="" width="500" height="179" /></p>
<p>Now at last you should have a 3D composite that matches your beauty pass!<br />
<img class="alignnone size-full wp-image-337" title="Final Composite" src="http://s444634958.onlinehome.us/aloeDesign/wordpress/wp-content/uploads/2008/11/tut_rp2009_goodshadow1.jpg" alt="" width="479" height="123" /></p>
<p><code> </code><br />
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