<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: How to Add Motion Blur to your 3D Animation in Post Production by Creating 2D Motion Vectors in Maya</title>
	<atom:link href="http://aloedesign.com/2008/12/maya-2d-motion-vectors-tutorial/feed/" rel="self" type="application/rss+xml" />
	<link>http://aloedesign.com/2008/12/maya-2d-motion-vectors-tutorial/</link>
	<description>3D animation and Motion Graphics</description>
	<lastBuildDate>Thu, 17 Jun 2010 22:03:18 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Nick Guth</title>
		<link>http://aloedesign.com/2008/12/maya-2d-motion-vectors-tutorial/comment-page-1/#comment-7971</link>
		<dc:creator>Nick Guth</dc:creator>
		<pubDate>Thu, 17 Jun 2010 22:03:18 +0000</pubDate>
		<guid isPermaLink="false">http://aloedesign.com/?p=366#comment-7971</guid>
		<description>If you&#039;re having trouble I wrote a document that clearly examples how to use maya and nuke for post motion blur. You can view it on vfxtalk.com or at this link http://www.vfxtalk.com/forum/attachment.php?attachmentid=9558&amp;d=1270799307

But I agree with Jake, you&#039;re probably not viewing your mv channel. Make sure you&#039;re not viewing RGBA!</description>
		<content:encoded><![CDATA[<p>If you&#8217;re having trouble I wrote a document that clearly examples how to use maya and nuke for post motion blur. You can view it on vfxtalk.com or at this link <a href="http://www.vfxtalk.com/forum/attachment.php?attachmentid=9558&amp;d=1270799307" rel="nofollow">http://www.vfxtalk.com/forum/attachment.php?attachmentid=9558&amp;d=1270799307</a></p>
<p>But I agree with Jake, you&#8217;re probably not viewing your mv channel. Make sure you&#8217;re not viewing RGBA!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jake</title>
		<link>http://aloedesign.com/2008/12/maya-2d-motion-vectors-tutorial/comment-page-1/#comment-7963</link>
		<dc:creator>Jake</dc:creator>
		<pubDate>Thu, 17 Jun 2010 15:00:57 +0000</pubDate>
		<guid isPermaLink="false">http://aloedesign.com/?p=366#comment-7963</guid>
		<description>you are probably not viewing the XYZ motion vector layers of the exr in your compositing software?</description>
		<content:encoded><![CDATA[<p>you are probably not viewing the XYZ motion vector layers of the exr in your compositing software?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Vivek</title>
		<link>http://aloedesign.com/2008/12/maya-2d-motion-vectors-tutorial/comment-page-1/#comment-7689</link>
		<dc:creator>Vivek</dc:creator>
		<pubDate>Tue, 08 Jun 2010 19:04:41 +0000</pubDate>
		<guid isPermaLink="false">http://aloedesign.com/?p=366#comment-7689</guid>
		<description>Hi I followed the tutorial, but the render turns out black. empty? could you please give me some insight</description>
		<content:encoded><![CDATA[<p>Hi I followed the tutorial, but the render turns out black. empty? could you please give me some insight</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Adam</title>
		<link>http://aloedesign.com/2008/12/maya-2d-motion-vectors-tutorial/comment-page-1/#comment-6310</link>
		<dc:creator>Adam</dc:creator>
		<pubDate>Mon, 29 Mar 2010 15:54:54 +0000</pubDate>
		<guid isPermaLink="false">http://aloedesign.com/?p=366#comment-6310</guid>
		<description>I&#039;ve been setting the Motion Offsets/ Motion Back Offset to 0.0001 and only setting motion blur for the vector pass.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been setting the Motion Offsets/ Motion Back Offset to 0.0001 and only setting motion blur for the vector pass.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nick Guth</title>
		<link>http://aloedesign.com/2008/12/maya-2d-motion-vectors-tutorial/comment-page-1/#comment-6196</link>
		<dc:creator>Nick Guth</dc:creator>
		<pubDate>Sat, 20 Mar 2010 12:07:25 +0000</pubDate>
		<guid isPermaLink="false">http://aloedesign.com/?p=366#comment-6196</guid>
		<description>Great information. I wasn&#039;t able to follow the tutorial step by step since a lot of it didn&#039;t pertain to my scene, but I learned from it! 

I have figured out a fairly easy approach to motion vectors out of maya 2010 and into nuke. I am still testing it, but I wanted to know what people think. I&#039;ll try to create a pdf of it as a tutorial/guide if people are interested?

Basically I&#039;m using the &#039;multiply&#039; knob inside of the vectorBlur node to control the amount of motion blur. Mine happens to use 750 as the value, which looks good. It might be because I am using a 2k render though. Would the resolution affect the multiply value? It seems rather high, but the results look good!

Cheers.</description>
		<content:encoded><![CDATA[<p>Great information. I wasn&#8217;t able to follow the tutorial step by step since a lot of it didn&#8217;t pertain to my scene, but I learned from it! </p>
<p>I have figured out a fairly easy approach to motion vectors out of maya 2010 and into nuke. I am still testing it, but I wanted to know what people think. I&#8217;ll try to create a pdf of it as a tutorial/guide if people are interested?</p>
<p>Basically I&#8217;m using the &#8216;multiply&#8217; knob inside of the vectorBlur node to control the amount of motion blur. Mine happens to use 750 as the value, which looks good. It might be because I am using a 2k render though. Would the resolution affect the multiply value? It seems rather high, but the results look good!</p>
<p>Cheers.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Martin</title>
		<link>http://aloedesign.com/2008/12/maya-2d-motion-vectors-tutorial/comment-page-1/#comment-5837</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Wed, 03 Mar 2010 12:02:30 +0000</pubDate>
		<guid isPermaLink="false">http://aloedesign.com/?p=366#comment-5837</guid>
		<description>I&#039;m having a ton of trouble getting my EXRs into After Effects.

I&#039;m outputting RGBA(Float) 4x32 Bit EXRs with the framebuffer setting as specified in your other page, but when I get them into after effects the 2D pass is black &amp; EXtractoR says &#039;No auxiliary cannels available&#039;. It says the same thing on the (functioning) beauty pass too.

I have the Preserve RGB checkbox on &amp; everything else I can think of! Amazing Tut BTW.</description>
		<content:encoded><![CDATA[<p>I&#8217;m having a ton of trouble getting my EXRs into After Effects.</p>
<p>I&#8217;m outputting RGBA(Float) 4&#215;32 Bit EXRs with the framebuffer setting as specified in your other page, but when I get them into after effects the 2D pass is black &amp; EXtractoR says &#8216;No auxiliary cannels available&#8217;. It says the same thing on the (functioning) beauty pass too.</p>
<p>I have the Preserve RGB checkbox on &amp; everything else I can think of! Amazing Tut BTW.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: braam</title>
		<link>http://aloedesign.com/2008/12/maya-2d-motion-vectors-tutorial/comment-page-1/#comment-5310</link>
		<dc:creator>braam</dc:creator>
		<pubDate>Mon, 01 Feb 2010 11:40:47 +0000</pubDate>
		<guid isPermaLink="false">http://aloedesign.com/?p=366#comment-5310</guid>
		<description>Hi Jake and everyone,

Any luck with the temporal motion blur problem between Maya and After Effects? 

We really don&#039;t need time penalty for any of other passes! Especially for the Ambient Occlusion and Reflection passes. It is still not lined up 100% in After Effects.

Regards,
Braam</description>
		<content:encoded><![CDATA[<p>Hi Jake and everyone,</p>
<p>Any luck with the temporal motion blur problem between Maya and After Effects? </p>
<p>We really don&#8217;t need time penalty for any of other passes! Especially for the Ambient Occlusion and Reflection passes. It is still not lined up 100% in After Effects.</p>
<p>Regards,<br />
Braam</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Matt</title>
		<link>http://aloedesign.com/2008/12/maya-2d-motion-vectors-tutorial/comment-page-1/#comment-5292</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Sun, 31 Jan 2010 16:34:00 +0000</pubDate>
		<guid isPermaLink="false">http://aloedesign.com/?p=366#comment-5292</guid>
		<description>Hey, 
thx for the comparison . . .

the maya built-in motionVectorPass produces temporal parity - even with a small displ.Value (0.00001).
so you are forced to apply the same amount of motionBlur to all your other passes - right!?!

I tested a large scene with motionBlur on set to 0.00001 . . . and it&#039;s about 10% slower than without .. . . that&#039;s not good (wait)

hope there are any ways out?!
best regards matt</description>
		<content:encoded><![CDATA[<p>Hey,<br />
thx for the comparison . . .</p>
<p>the maya built-in motionVectorPass produces temporal parity &#8211; even with a small displ.Value (0.00001).<br />
so you are forced to apply the same amount of motionBlur to all your other passes &#8211; right!?!</p>
<p>I tested a large scene with motionBlur on set to 0.00001 . . . and it&#8217;s about 10% slower than without .. . . that&#8217;s not good (wait)</p>
<p>hope there are any ways out?!<br />
best regards matt</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: 110 The Ultimate Collection Of Maya 3D and 3D Max Tutorials &#124; Tutorials Palace</title>
		<link>http://aloedesign.com/2008/12/maya-2d-motion-vectors-tutorial/comment-page-1/#comment-5258</link>
		<dc:creator>110 The Ultimate Collection Of Maya 3D and 3D Max Tutorials &#124; Tutorials Palace</dc:creator>
		<pubDate>Fri, 29 Jan 2010 19:25:31 +0000</pubDate>
		<guid isPermaLink="false">http://aloedesign.com/?p=366#comment-5258</guid>
		<description>[...] Motion Blur Add motion blur to your 3D animation in post-production by creating 2-D motion vectors in Maya. [...]</description>
		<content:encoded><![CDATA[<p>[...] Motion Blur Add motion blur to your 3D animation in post-production by creating 2-D motion vectors in Maya. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jake</title>
		<link>http://aloedesign.com/2008/12/maya-2d-motion-vectors-tutorial/comment-page-1/#comment-5122</link>
		<dc:creator>Jake</dc:creator>
		<pubDate>Sat, 23 Jan 2010 18:47:14 +0000</pubDate>
		<guid isPermaLink="false">http://aloedesign.com/?p=366#comment-5122</guid>
		<description>Hi Monika,
Yes, you have to set up your precomps just right if you are using after effects. 
Having a moving camera doesn&#039;t work really well with this method of motion blur in my experience, and I think at least with the lm2dmv shader it just doesn&#039;t generate correct blur data. Thanks for your feedback.</description>
		<content:encoded><![CDATA[<p>Hi Monika,<br />
Yes, you have to set up your precomps just right if you are using after effects.<br />
Having a moving camera doesn&#8217;t work really well with this method of motion blur in my experience, and I think at least with the lm2dmv shader it just doesn&#8217;t generate correct blur data. Thanks for your feedback.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
